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Guilherme Vieira, the voice of Hidden Shelter’s Protagonist

Guilherme Vieira, voice actor in Hidden Shelter

Known for his prominent role as Tonico, the son of Ana Francisca (Mariana Ximenes) in the soap opera “Chocolate com Pimenta”, on TV Globo, Guilherme Vieira lends his voice to live the protagonist Charles, from the game Hidden Shelter, the White Vortex’s new horror game.

The character played by Guilherme is looking for a friend who got lost after a car crash on the road. A strange accident after a huge flash made them lose their direction. Hidden Shelter is a horror game in the first person view, which tells its story through the scenarios and through the interaction between the characters Charles, voiced by Guilherme and Bernardo (André Bedran). The objective of the game is to find Diego (David Tavares) before a strange creature catches them for good.

“Dubbing a game is a new experience. The lines are recorded in a different order than the player will see in the game itself. My first line was a scene in the middle of the story. In addition, it is a new interpretation exercise for The game has a story that is beyond the lines, so I’ll just find out everything as soon as Hidden Shelter comes out. I was very happy to participate in the project and it was an opportunity to discover another skill I had and also a new passion. I have been playing games since I was a child. Participating in the production of one was unprecedented. I hope it will be the first of many “, reveals the actor.

“Guilherme, besides having a talent known to all, is a great partner. When I invited him to voice the character, he did not hesitate and faced the challenge. I am sure that this work is different from everything he has done because it requires an interpretation without seeing objects or even the game’s setting. He had only a few markings and the character’s profile. It was also nice to see that he brought some of his experience as an artist to the project “, says Renan Barreto, creative director of the game.

Hidden Shelter is being developed on Unreal Engine for PC, with a launch date for the first quarter of 2021.

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